Function sine

  • 波打つように動く

    1. 元vectorに対して垂直方向を得る
    2. countを度数あつかい、frequencyで補正

    Parameters

    • this: Runner2D<BasicRunnerTarget2D, string>
    • duration: number = Infinity
    • radius: number = 64
    • frequency: number = 6
    • Optional wideningUnit: number

    Returns Generator<number, void, unknown>

Generated using TypeDoc